Heroes that require combos to function, like the Leper, will appreciate Weakening Curse, since it reduces incoming damage and adds a combo token to targets. Not only does Vulnerability Hex and Weakening Curse become more consistent with the RItualist, they also add plenty of utility to a team. This skill set is focused on making the Ritualist one of the best support heroes in the game. The best way to negate this weakness is to stop by the Dreaming General and find the Footman's Grog Trinket, or get the Seeing Sphere Trinket, to convert Vulnerable into a useful status effect. His max HP is also high enough to help him survive one or two particularly painful hits. Vulnerability Hex and Weakening Curse are already wonderful tools on their own, and adding a buff to the Occultist and an increased chance of applying Debuffs just makes them even more valuable.Ī 33% chance to add Vulnerable to yourself sounds bad, but putting the Occultist in Ranks 3 or 4 will help keep him away from particularly hard hitting attacks. This path focuses on cursing skills and team support, but its buffs allow it to be built in several different directions. At the beginning of turn, 33% chance to apply Vulnerable to self.Cursing skills have a chance of adding any of these buffs to the Occultist:.+33% additional healing from healing skills.To combat these effects, it's best to use Wyrd Reconstruction when you can afford to deal with the Bleed, if you also have Bandages, a Hero that can remove those effects altogether, or Trinkets that give Bleed Resistance. As a result, you should avoid healing allies off Death's Door unless you're in a desperate situation. Using this skill becomes even more painful when you're against enemies that can apply additional damage-over-time effects, because after a certain point, those effects will out-damage whatever healing you're trying to give. But if it rolls low or just applies Bleed to an already dying hero, then this skill becomes more of a detriment than a boon. When Wyrd Reconstruction rolls high or crits with a high number, then it's a solid heal despite its 50% HP restriction. Thanks to Wyrd Reconstruction's inconsistent healing, your results will vary when you use it. This skill is important enough to warrant a special mention, because it's an amazing tool for healing but can also be equally effective at bringing your runs to a screeching halt. RELATED: Darkest Dungeon 2: How To Get Memories Apply a single random effect from the following list to the Occultist:Ĭomplete the 5th chapter of the Occultist's story.For the next 3 turns, gain 1x Unchecked power at the start of the turn.Lose 15% (10%) of the Occultist's max HP.Requirement: Occultist must have more than 15% of his max HP remaining.(Target loses 20% of their res to Bleed, Blight, and Burn)Ĭomplete the 3rd chapter of the Occultist's storyĬomplete the 4th chapter of the Occultist's story.Applies a debuff to the enemy that applies either 2x Bleed, 2x Blight, or 2x Burn to debuffed enemy whenever they take damage. ![]()
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